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Day 51 - Misc

OldDays drag-spin-exp

A couple of relatively random things.

Forgot to mention
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Intended to share this link yesterday but forgot: Automated Testing for League of Legends. Delighted to see this kind of CI-style automated testing being used in the games industry, and amazed to see the details shared publicly like this. A favourite quote:

“In particular, we expose no form of pure sleep in the standard test library of the BVS. Early test-writers made heavy use of sleeps, which led to a number of fragile tests that performed differently based on the hardware they were running on. All waits in the standard library are conditional waits that poll the game on a regular cadence, waiting for a condition to be met.”

I’ve been through two jobs with large test codebases ruined by sleeps, so I’m totally on board w/this approach. Of course, a test engineer could still force a simple sleep: by waiting for something impossible with a certain timeout and ignoring the failure, or waiting for something immediate with a certain interval; probably enough trouble to make them reconsider, though.

Oh, and I’m definitely bookmarking Maxfield’s Docker and Jenkins stuff for later. :)

Some cleanup and an actual published release
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Planning on attaching the executable and such for drag-spin-exp to tags, so I have actual “releases” that can be retrieved automatically, but want to do some cleanup first.

I changed the executable name to DragSpinExp.exe and tweaked the included config file. Identifying it as a “fork” rather than a “branch” now; which is true, since I’m sure there’s no way the main branch will ever want my changes. :)

The release tag for 2.0.99.9 on GitLab now has the executable, necessary DLLs, and default config file attached to it. That’ll prove useful.. tomorrow.


More to come
More to come

Day 51 code - server