301 Days (redux)

Another metric leap year of gamedev experiments and such

Day 45 - Background Goatwalking

Feb 19, 2016 - 1 minute read - OldDays

Work continues to keep me way too busy, but..


  • Still slowly working through that Udemy Unity course. I like seeing a different approach to things: The instructor is keeping it kind of light on code, relying more on interactions between game objects; a definite contrast from my tendency to do everything in code.

    Working through creating the Giant game from the online course

  • Made a little progess in PMGAI before getting caught up in playing with the terrain generator.

    Sample output from the terrain generator in the PMGAI course


Background goatwalking in OK Go’s “White Knuckles” (2010)…

…and Blondie’s “Rapture” (1981).

Goatwalking aside, there’s definitely a parallel between the production of these videos and the way a lot of games work. Most of the action is outside of the viewer’s field of vision, doing whatever is necessary to support the illusion of the moment. The advantage in purely digital media is that we can more easily make things invisible. The disadvantage is that often the camera position is not predetermined.

More to come