Simple NPC pooling.
Time for a little payoff, now that we have the violent info at hand.
We need to supply more live info about the NPCs, so we can do more cool stuff.
I got brave and showed off this stuff to the local gamedev get-together this evening. Everyone was very nice and showed genuine interest, which was great. As much as I don’t mind (and maybe crave?) toiling in obscurity, it is nice to get some positive feedback from one’s peers from time to time. That, and the large caffeine drink I purchased, will carry me through getting some good stuff added tonight.
Handling arbitrary NPC names, etc.
Time for the NPC behavior to separate out a bit.
Trim away a little bit of technical debt, or at least make things look a little better.
Finding something interesting to look at, part 1…
Every so often we’ve got to talk tools.
Get rid of that pesky NPC overlap…