Posts - Page 9 of 10
Day 16 - Cry “Havoc!”, and let slip the centaurs of war.
Time for a little payoff, now that we have the violent info at hand.
Day 15 - Moar Live Info!
We need to supply more live info about the NPCs, so we can do more cool stuff.
Wow, Thanks!
I got brave and showed off this stuff to the local gamedev get-together this evening. Everyone was very nice and showed genuine interest, which was great. As much as I don’t mind (and maybe crave?) toiling in obscurity, it is nice to get some positive feedback from one’s peers from time to time. That, and the large caffeine drink I purchased, will carry me through getting some good stuff added tonight.
Day 14 - Anonymous NPCs and Stuff
Handling arbitrary NPC names, etc.
Day 13 - Limited Autonomy
Time for the NPC behavior to separate out a bit.
Day 12 - More Sweeping Up
Trim away a little bit of technical debt, or at least make things look a little better.
Day 11 - Keeping an Eye on the NPCs
Finding something interesting to look at, part 1…
Day 10 - Infrastructure 1
Every so often we’ve got to talk tools.
Day 9 - A Little Tidier
Get rid of that pesky NPC overlap…
Day 8 - Ghosts and Boars
Stop seeing NPCs when they’re gone, and a little more variety…