Time for a little payoff, now that we have the violent info at hand.
We need to supply more live info about the NPCs, so we can do more cool stuff.
I got brave and showed off this stuff to the local gamedev get-together this evening. Everyone was very nice and showed genuine interest, which was great. As much as I don’t mind (and maybe crave?) toiling in obscurity, it is nice to get some positive feedback from one’s peers from time to time. That, and the large caffeine drink I purchased, will carry me through getting some good stuff added tonight.
Handling arbitrary NPC names, etc.
Time for the NPC behavior to separate out a bit.
Trim away a little bit of technical debt, or at least make things look a little better.
Finding something interesting to look at, part 1…
Every so often we’ve got to talk tools.
Get rid of that pesky NPC overlap…
Stop seeing NPCs when they’re gone, and a little more variety…