We need to keep a closer eye on the map cells.
Let’s take the sting out of NPC updates as well.
We shouldn’t be having performance issues already; let’s take care of that before moving on.
Finishing bringing the NPCs into the new CellLoc reality.
Continuing what we started, bringing the NPCs into the new CellLoc reality.
Dealing with the different spacial representations…differently.
Taking the plunge and updating some of my tools.
A few things to do, nothing too exciting.
Peek into the AI for some battle insights.
Simple NPC pooling.