Posts - Page 10 of 10
Day 8 - Ghosts and Boars
Stop seeing NPCs when they’re gone, and a little more variety…
Day 7 - Housekeeping
A little cleaning up before we proceed…
Day 6 - Crowd Control
Making sure we can see multiples in the same cell, and other fixes…
Tap tap tap
Day 5 - Frampton’s Wolves
Producing and consuming some real moment-to-moment data…
Day 4 - Or is it Memorex?
Time to reactivate the database code and see if we can get a less static scene…
Day 3 - Some Abysmal Visuals
So I gave in to nostalgia and made more of the textures green-text-on-black:
Day 2 - Stripes and Chunks
Now let’s actually get down to the business of optimizing the map instantiation.
Day 1 - My pencils are sharp enough
( with apologies to zefrank )
Tonight I’ll be trying to optimize the loading of the map so I don’t wind up with over ten thousand rendered objects for just the terrain with no characters or anything. I’ve already sketched out a couple of things to try, and made an initial attempt that gave me some confusing results.