Day 3 - Some Abysmal Visuals
So I gave in to nostalgia and made more of the textures green-text-on-black:
So I gave in to nostalgia and made more of the textures green-text-on-black:
Now let’s actually get down to the business of optimizing the map instantiation.
( with apologies to zefrank )
Tonight I’ll be trying to optimize the loading of the map so I don’t wind up with over ten thousand rendered objects for just the terrain with no characters or anything. I’ve already sketched out a couple of things to try, and made an initial attempt that gave me some confusing results.