In which we try to test some code, just to find it’s beyond our reach.
Test Every Day #
Let’s keep barrelling through that config file, and come back to fill in the holes after. What’s next?
NPCSkillGain #
DragonsSpine/GameSystems/Skills/Skills.cs
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DragonsSpine/GameSystems/Skills/Skills.cs
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DragonsSpine/GameSystems/Skills/Skills.cs
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DragonsSpine/GameSystems/Skills/Skills.cs
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Ok, let’s get some samples of those log messages. I start up the production server and let it run for a while…
$ ls
DS_7_17_16_CombatDamageToCreature.log
DS_7_17_16_Connection.log
DS_7_17_16_DeathCreature.log
DS_7_17_16_DeathLair.log
DS_7_17_16_EXCEPTIONS.log
DS_7_17_16_Exception.log
DS_7_17_16_Login.log
DS_7_17_16_LootAlways.log
DS_7_17_16_LootBelt.log
DS_7_17_16_LootRare.log
DS_7_17_16_LootVeryRare.log
DS_7_17_16_SpellBeneficialFromCreature.log
DS_7_17_16_SpellDamageFromMapEffect.log
DS_7_17_16_SpellDamageToCreature.log
DS_7_17_16_SpellHarmfulFromCreature.log
DS_7_17_16_SpellWarmingFromCreature.log
DS_7_17_16_SystemFailure.log
DS_7_17_16_SystemGo.log
DS_7_17_16_Timeout.log
DS_7_17_16_Unknown.log
Nope, no indication that the NPCs are ever making it to the skill increase code. Glancing through
some of the calling functions, it appears that NPCs always wind up in another code path. We get to
mark this at @bug
and move on.
Just so that I have some tests for today, I did the Underworld Portal Chant ones.
36 scenarios (36 passed)
272 steps (272 passed)
6m53.199s
Useful Stuff #