Work continues to keep me way too busy, but..
Learning #
- Still slowly working through
that Udemy Unity course. I like seeing a different approach to things: The instructor is keeping
it kind of light on code, relying more on interactions between game objects; a definite contrast from my tendency to do everything in
code.
- Made a little progess in
PMGAI before getting caught up in playing with the terrain generator.
Random #
Background goatwalking in
OK Go’s “White Knuckles” (2010)…
…and
Blondie’s “Rapture” (1981).
Goatwalking aside, there’s definitely a parallel between the production of these videos and the way a lot of games work. Most of the action is outside of the viewer’s field of vision, doing whatever is necessary to support the illusion of the moment. The advantage in purely digital media is that we can more easily make things invisible. The disadvantage is that often the camera position is not predetermined.