301 Days

A year of gamedev experiments.

Day 45 - Background Goatwalking

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Work continues to keep me way too busy, but..

Learning

  • Still slowly working through that Udemy Unity course. I like seeing a different approach to things: The instructor is keeping it kind of light on code, relying more on interactions between game objects; a definite contrast from my tendency to do everything in code.
  • Made a little progess in PMGAI before getting caught up in playing with the terrain generator.

Random

Background goatwalking in OK Go’s “White Knuckles” (2010)… Goatwalking in OK Go's "White Knuckles"

…and Blondie’s “Rapture” (1981). Goatwalking in Blondie's "Rapture"

Goatwalking aside, there’s definitely a parallel between the production of these videos and the way a lot of games work. Most of the action is outside of the viewer’s field of vision, doing whatever is necessary to support the illusion of the moment. The advantage in purely digital media is that we can more easily make things invisible. The disadvantage is that often the camera position is not predetermined.


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