301 Days

A year of gamedev experiments.

Day 41 - Blame It on Shadertoy

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Working my way through PMGAI Lesson 2.3, “Generative Algebra”. Starts off with a bunch of stuff that I’m already quite familiar with; but then moves on to a discussion of Distance Fields, which is relevant to my interests but somewhat surprising in an AI course. Then Dreams is explicitly mentioned, which is cool. Then there’s an assignment that is to be done using Shadertoy, and I lose the rest of the evening to that.

In my University days (and before), I did a lot of playing around with POV-Ray. In those days, even the simplest scene would take hours to render on my computer, which gave me time to do my homework. I can’t imagine what effect Shadertoy and these speedy machines would have had on my grades.

Tomorrow, more tests, for real this time… for relatively flexible definitions of “tomorrow”…