301 Days

A year of gamedev experiments.

Day 31 - Intermission

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Let the juggling commence.


Delay

Upgrading my Python install (see below) seems to have broken pygments and therefore my Jekyll install. Thank goodness for PortableJekyll.


Learning

  • Made it through “Week 0” of the PMGAI course over at nucl.ai. Just sort of an overview, but so far so good. Installed a modern version of Python (it’s been a while), since that’s what we’ll be using.
  • Slowly making my way through the excellent “coder’s guide to spline-based procedural geometry” presentation from the Unite 2015 conference. Looking forward to putting some of it into practice, but also glad for the density of 3D rendering information that I only half-knew.

Playing

Still stuck into “The Talos Principle”. Steam says 16 hours so far, and I keep going back for more. It’s everything good about “Portal 2”, except harder, and in a new and interesting setting.


Fandom


Coding

  • It’s day 31 (and much worse by calendar time), and I’m still working on the “first thing”. Time to switch gears, but there are a few things I’ll want first:
    • Live tracking of player characters in the database.
    • Showing PCs in the visualizer, preferably with a follow camera and some UI for ID.
  • Of course there’ll be things I don’t know I need yet, but we’ll try for those two tomorrow and switch to Phase Two. Phase Two might be really boring, so I’ll probably revisit the visualizer often.

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